Quote:
Originally Posted by HazeOfTime
I am implementing zones as well, like in WoW, instead of just one big overworld, that way I can add to the overworld without having to redo the gmap, it also means I can add and remove areas due to environment changes, for instance a snowed up canyon, or even a bridge that has been destroyed.
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Doing this in Theed

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Good method. Allows for easy expansion without screwing up the overall gmap

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