Quote:
Originally Posted by Angel_Light
That is actually quite common and most of my complex script. I originally thought that until my scripting teacher corrected me XP Anyways, for the hitting thing I have one idea not sure it will work though here it is
PHP Code:
//#CLIENTSIDE
etc...
function onTimeOut() { r = random(1,2); if (player.x in |this.x-1;,this+3| && player.y in |this.y-1,this.y+3| && player.ani == "Attack Gani" && r == "1") { function hurtNPC(amount,type,force); } else if (player.x in |this.x-1;,this+3| && player.y in |this.y-1,this.y+3| && player.ani == "Attack Gani" && r == "2") { function dmgplayer(amount); } setTimer(0.05): }
the random thing is like if the player hit's or misses the baddy.
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That just looks weird with 'function' >_>
It would work wihtout 'function' <_<