Quote:
Originally Posted by pig132
This is just a test script i just made up, im wondering how to accurately use savelog. I have this but doesnt seem to do anything..
PHP Code:
//#CLIENTSIDE
function onPlayerchats() {
if (player.chat = "test") {
savelog2 testlog.txt,test!;
}
}
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first off, savelog2("testlog.txt","test!");.
next it should save the folder called logs on RC (Remote_Control).
if you dont see logs folder than have someone add, rw logs/*
to your folders access.