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Originally Posted by Andy0687
So then we are no longer allowed to develop content in places players cant access on our world? Then release it at a later date? They must have access to it during development when its buggy and not ready for use?
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What? I think you misunderstood what Houdini wrote (he should probably edit it):
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-Manager: Responsible for server content, and should limit uploading to "live" areas of the world.
-Managers should limit the amount of people who have ‘rw’ (read & write) rights to "live" folders, the folders current downloadable levels are in. Management should transfer files into "live" folders from non-live staff folders after checking them.
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It doesn't say you can't develop in places players can't access. It is essentially saying you should do your development in a test environment (either an inaccessible level or a dev server), then have someone upload it to the live environment when it's ready by somebody in the administration. I can see how you might misread the first sentence though
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I agree and disagree at the same time, and only from experince. While in most cases if you have a bunch of people running around who can do whatever they want, youll eventually run into some problems. However from my time as Manager on a classic playerworld, I came to find out that even if people have all the rights on the server possible, with the proper direction, they will not clash with one another. Knowing their boundaries is what helps them develop, the rights are perks and could also come in handy later on.
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The problem with level 4 RCs is not that they will "clash" with each other, it is that giving many people such high access hugely increases the risk that somebody will decide to do something malicious. A level maker, for instance, does not need access to server options, and he/she shouldn't be able to remove the manager from power.
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The problem with your analogy is this is NOT the IT world, and the Staff members on a server do not recieve pay for their work. Things have to be a little different.
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Graal is very much so involved in the IT world. You have information (levels, npcs, logs, etc), the need to protect it, and the means to protect it. It must be confidential so people can't steal it for other servers, it must have integrity
(no malicious scripts), and it must have availability (no deleted content/dead npcservers). Nobody has any kind of IT title, but the work is definitely there. You are right, people
don't receive pay, which is even less reason for them to behave.
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This is a partial double shot in my mind, the game already has a declining playerbase. Players enjoy playing in the game more then posting on the forums because its a much more relaxed enviroment. Its more likely that people would upgrade for the game instead of the forums (when that was an option).
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What's this have to do with what you quoted
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You could have angry players yes because stefan can not get a quick backup, but instead of making tons of rules about it, simply make a clause in the playerworld registeration ->
"We are not responsible for your playerworld content and backups that you do not keep on your own and make no immediate effort to restore them if they are lost"
or something like that.
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They aren't angry because nothing about it is in the terms of service, they are angry because they can't play since some rogue level 4 RC just removed all the staff and content.
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Also what I was saying about players mistakes making money, players will more likely give their money out to something that is a bit more relaxed, then having books and books of rules to follow. Some of them seem a bit overbearing and are only meant to control the way someone wants to run their server.
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I am kind of torn about this. People might not like having rules to follow, yes, but following them will lead to a better experience if the rules are written well.