Thread: Graal Currency
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Old 12-12-2006, 07:33 PM
Tyhm Tyhm is offline
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Hmm, fair point.

If we had a Global Scripter providing us with a default Shop Script - one that read in the "Gralats In Circulation On This Server" variable (which ought to be hardcoded, or at least difficult to manipulate), and said each weapon would cost (gralats on the server/players who have accounts on the server), then we'd know the sword will always cost a little more than the average wealth on the server. Granted, that average can be thrown off by a lot of newbies who never got any money, so it's not perfect - the Players On The Server variable would have to take that into account - but the important thing is that the cost is a factor of the local currency's value.

Though now that I think of it, maybe it should be a factor of the local currency's value in Global Gralats. That's much more stable. "Crazy Red Weapon - 1000 gralats ($10 US) (1,000,000 Classic Gralats) (100 Kingdoms Plat.)"
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