View Single Post
  #6  
Old 11-30-2006, 11:38 PM
Chompy Chompy is offline
¯\(º_o)/¯
Chompy's Avatar
Join Date: Sep 2006
Location: Norway
Posts: 2,815
Chompy is just really niceChompy is just really niceChompy is just really nice
Send a message via MSN to Chompy
Quote:
Originally Posted by Andy0687 View Post
Is this an active system like Maloria or Zodiac?
What you mean?

Quote:
Originally Posted by Yen View Post
Just do what I did: pull some formulas out of your ass and let people play with them. If they don't work, try changing some things around to reflect what you want changed.

Zodiac's started off with a formula for damage and damage reduction, but I've changed it so much that the actual damage/reduction goes through three or four formulas before it reaches the final result.
I'll try that

many formulas there :O the most easiest damage calculation I have made is:

PHP Code:
int((power 3) *  8


Well, for the battle system I am making, I am trying to make the damage depending
on speed, weight and normal damage, also I am planning to having buffs,
resistance etc.. (Mudlib ) I've been wondering, like where should I store player's buffs,
armor addition etc.. like in a clientr. string? anyone have suggestions? ideas?
I was wondering if I should use clientr. strings, so players can't reconnect to lost bad buffs etc..
or a database, I dunno, any ideas?
__________________

Last edited by Chompy; 12-01-2006 at 12:33 AM..
Reply With Quote