Quote:
Originally Posted by Andy0687
Is this an active system like Maloria or Zodiac?
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What you mean?
Quote:
Originally Posted by Yen
Just do what I did: pull some formulas out of your ass and let people play with them. If they don't work, try changing some things around to reflect what you want changed.
Zodiac's started off with a formula for damage and damage reduction, but I've changed it so much that the actual damage/reduction goes through three or four formulas before it reaches the final result.
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I'll try that
many formulas there :O the most easiest damage calculation I have made is:
PHP Code:
int((power / 3) * 8)
Well, for the battle system I am making, I am trying to make the damage depending
on speed, weight and normal damage, also I am planning to having buffs,
resistance etc.. (Mudlib

) I've been wondering, like where should I store player's buffs,
armor addition etc.. like in a clientr. string? anyone have suggestions? ideas?
I was wondering if I should use clientr. strings, so players can't reconnect to lost bad buffs etc..
or a database, I dunno, any ideas?