
11-22-2006, 10:09 AM
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Psionic Youth
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Join Date: Mar 2001
Location: Babord, West Graal Deaths:1009 Kills:1
Posts: 5,635
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Nah, I got heads = HEAD and whatnot working just fine, I'm just wondering which attributes work best for "You can tell it's a baddy because it's head is baddyoctopus.png" without "And it shows up all weird in ___". I used the old horse attribute and it glitched out, so.
Current problem: Projectile Ganis. If I could take the arrow gani, replace the shadow with a shrubbery, then replace the arrow with the frog, I could make a fairly convincing projectile-frog...but every time I try, the shrubbery winds up moving. I even named the shrubbery "shadow" and set it to index 0 - how does the system decide which elements are "Shadow - don't adjust for Z" and which elements are "Arrow - do adjust for Z"?
I suppose I COULD just revise the script to switch to a static "Standing Still" shrubbery while it's firing the frog, but it seems wasteful. |
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"Whatever," said Bean, "I was just glad to get out of the toilet."
"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
 - My pet, the Levelup Gnome
http://forums.graalonline.com/forums...&postcount=233
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