
11-15-2006, 09:48 AM
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Psionic Youth
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Join Date: Mar 2001
Location: Babord, West Graal Deaths:1009 Kills:1
Posts: 5,635
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...having no idea what you just said, I'm going to assume you're right about this. Bitflag...different from boolean...reduces traffic...to less than one bit...
You put a lot of faith in the player honestly telling the server when a baddy's collided with them, but I suppose one must these days. Any playertouchsme solution would require much the same thing.
I still say playertouchsme should be manually fired when the player's forced to move by room-based (or goofy-boots-based) script...won't help with the baddies catching the player, but it'd be a start.
Hmm, the player's running a timeout loop, the server's running an occasional "Oh yeah and all the frogs on the server jump" every seven seconds or so...I'd think the client knows where even the serverside Frogs are so it can animate them, thus the client would be fully capable of saying "Yeah, I'm on top of a frog right now - what? They're attacking? Damn, sucks to be me."
But perhaps I oversimplify. It's been a long day. |
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"Whatever," said Bean, "I was just glad to get out of the toilet."
"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
 - My pet, the Levelup Gnome
http://forums.graalonline.com/forums...&postcount=233
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Last edited by Tyhm; 11-15-2006 at 10:35 AM..
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