Quote:
Originally Posted by xAndrewx
Have you tried using an attribute?
HTML Code:
this.attr[1] = "the gani for the putleaps effect";
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I would, but I'm not certain there IS a putleaps gani. If there is one then yeah, I'll just have it call that gani, save me a lot of time...
You know, Massokre would know, I'll ask him. I'm sure he came across this when he was rescripting Classic's Carrying-And-Throwing script.
Quote:
Originally Posted by xAndrewx
Ah, I don't think that there is a function to detect the arrow hit [default].
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Ah well, easy enough to script a system to handle that.
Had another thought:
Would it be more efficient for the system NPC to detect when a player's touching a baddy than to have each baddy running a constant loop to detect when they touch a player? 'cuz right now, that's the only reason the Frog's got a constant timeout loop...otherwise it could show the rustle, wait 1 second, show the frog, wait 2 seconds, show the rustle, wait 1 second, hide and move, wait, repeat...and when I get scripts moving by the Move command, same story there...