View Single Post
  #2  
Old 11-13-2006, 09:09 AM
xAndrewx xAndrewx is offline
Registered User
xAndrewx's Avatar
Join Date: Sep 2004
Posts: 5,260
xAndrewx has much to be proud ofxAndrewx has much to be proud ofxAndrewx has much to be proud ofxAndrewx has much to be proud ofxAndrewx has much to be proud ofxAndrewx has much to be proud ofxAndrewx has much to be proud of
Quote:
Originally Posted by Tyhm View Post
1) I don't actually remember how the late GS1 scripts worked - the really efficient Move, Shoot, etc. I jury-rigged a Shoot command for the extant swampsoldier, but I'm getting the standard issue problems - won't shoot over walls, not sure I have the power right (was it -1 for Go Forever, or am I firing them backwards?) Is there a specific place that still lists these in the old NewFeatures2002.txt style?
Yes, -1 is untill it hits something. I can't remember how to prevent that though. I'll look through Era's script's later on and see if I can find out for you.

Quote:
Originally Posted by Tyhm View Post
2) The original Swampsoldier used putleaps0,x,y in its "script" - which is now a clientside-only command, I guess...anyway, I put a ganiscript in to emulate that and it never does anything. Not sure why. Anyone else run into this?
Have you tried using an attribute?
HTML Code:
this.attr[1] = "the gani for the putleaps effect"; 
Quote:
Originally Posted by Tyhm View Post
3) Is there a Simple way of saying "Hit by a #1 arrow" short of shootarrow? It'd work fine for the swampsoldier, but shootball (last check) doesn't offer a direction so much as a target.
Ah, I don't think that there is a function to detect the arrow hit [default].
__________________
Reply With Quote