Quote:
Originally Posted by Tyhm
1) I don't actually remember how the late GS1 scripts worked - the really efficient Move, Shoot, etc. I jury-rigged a Shoot command for the extant swampsoldier, but I'm getting the standard issue problems - won't shoot over walls, not sure I have the power right (was it -1 for Go Forever, or am I firing them backwards?) Is there a specific place that still lists these in the old NewFeatures2002.txt style?
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Yes, -1 is untill it hits something. I can't remember how to prevent that though. I'll look through Era's script's later on and see if I can find out for you.
Quote:
Originally Posted by Tyhm
2) The original Swampsoldier used putleaps0,x,y in its "script" - which is now a clientside-only command, I guess...anyway, I put a ganiscript in to emulate that and it never does anything. Not sure why. Anyone else run into this?
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Have you tried using an attribute?
HTML Code:
this.attr[1] = "the gani for the putleaps effect";
Quote:
Originally Posted by Tyhm
3) Is there a Simple way of saying "Hit by a #1 arrow" short of shootarrow? It'd work fine for the swampsoldier, but shootball (last check) doesn't offer a direction so much as a target.
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Ah,
I don't think that there is a function to detect the arrow hit [default].