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Old 11-03-2006, 10:59 PM
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Graal is loading things in the background though. Caching the class scripts would be good, currently only gani scripts and weapon scripts are cached. On Graal3D it is the same, but when the class is loaded it checks all objects if they have joined the class and calls their onCreated+onPlayerEnters-function. On Graal2D it could at least check all weapons, npcs in the current level and TStaticVar.
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