Thread: warp ring
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Old 07-03-2001, 03:45 AM
CrazedMerlin CrazedMerlin is offline
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Re: To Merlin

Quote:
Originally posted by Knightoffrost
I already gave this script jez more basic .....

if (playertouchsme) {toweapons Warper;}
if (weaponfired) {setplayerprop #c,Say warp and the number of the destination;
sleep1.5;
setplayerprop #c, ;}
if (playerchats&&strequals(#c,warp1)) {
//extra animations etc here (optional)
setlevel2 start.graal,x,y;
}
else
if (playerchats&&strequals(#c,warp2)) {
//extra animations etc here (optional)
setlevel2 start2.graal,x,y;
}

EXCEPT YOU ARE STUPID AND I'M NOT.
KTHNXBAI
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