Quote:
Originally Posted by Darkyoshi12345
Eww, Up and Down towards the mouse, and Left and Right to strafe. Those are BAD controls. It will get confusing. Just make W=Up, A=Down, S=Left, D=Right. That way it gives less confusion with the movement and enables more maneuvers.
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They're actually quite natural. And if I can figure out the math, the strafe will be an arc around the mouse. It's the way many 3d games work. The mouse also controls your field of view (where you're looking/aiming). Because I plan to make you be able to see best straight ahead.
What tiles are wrong for a top down perspective?