Quote:
Originally Posted by KuJi
I have never heard of weapons having attr's, but I am sure players do =o
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would be so much nicer if i could return values from triggers, cause i reallyyyy realllyyy dont want to have the sloppiness of client to server to client triggers for 1 string....
for now i suppose i'll use a player.attr unless anyone has a better CLEANER way of doing this
(For future improvements then...)
Err yeah come to think of it ... if they weapons have images and x,y positions, even though they are 0, they should have attributes