
10-04-2006, 03:28 AM
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Zeus Condero
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Join Date: Jan 2006
Location: Michigan
Posts: 1,600
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Zodiac Races
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Zodiac has races now! Ex: If you were a werewolf, at night you get a stat bonus. When its a full moon You get a better stat bonus.
Human
- Basic race
- No stats
- No skills
- Can use all classes
Elf
- Magic/agile race
- +1 dexterity every 4 levels
- +1 intelligence every 5 levels
- Trait: Nature Affinity (+5% earth damage dealt, -5% earth damage taken)
- Trait: Precision (+5 accuracy)
- Cannot be Monk or Warrior
Fae
- Magic race
- +1 intelligence every 2 levels
- Trait: Innate Magic (+1.1% spell damage every 5 levels)
- Trait: Fairy Glow (-10% magic damage)
- Cannot be Scout, Warrior, or Monk
Vampire
- All-around race
- +1 intelligence every 6 levels
- +1 dark affinity every 6 levels
- Trait: Red Feast (3% drain)
- Trait: Nightstalker (+8% haste and damage at night)
- Trait: Undead (+15% light damage taken, -15% healing)
- Cannot be Priest or Monk
Werewolf
- Agile/strong race
- +1 strength every 4 levels
- +1 dexterity every 5 levels
- Trait: Nightstalker (+8% haste and damage at night)
- Cannot be Mage, Priest, Scout, or Assassin.
Draconian
- Strong race
- +1 strength every 3 levels
- +1 stamina every 5 levels
- Trait: Heat Affinity (+5% fire damage dealt, -5% fire damage taken)
- Trait: Hardened Scales (-7% physical damage taken)
- Cannot be Thief or Priest
Daemon
- Magic/strong race
- +1 strength every 4 levels
- +1 intelligence every 4 levels
- +1 stamina every 6 levels
- Trait: Shade Affinity (+5% shadow damage dealt, -5% shadow damage taken)
- Ability: Nightmarish Entity (short stun, damage while sleeping)
- Cannot be Thief, Priest, or Monk
Goblin
- Strong race
- +1 strength every 3 levels
- +1 stamina every 4 levels
- Trait: Smasher (+7% blunt weapon damage)
- Ability: Battle Shriek (increases damage for party)
- Cannot be Scout, Mage, or Assasin |
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