Quote:
Originally Posted by ZeroTrack
*cough* Outdated function *cough* just use the this.x+(movement)*speed or whatever and update the timing so its smoother.
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Uhh, don't know what you're smoking, but updating the position of an NPC Serverside in a timeout or for loop would lag. Which is why the move() function is used in the first place.
Your little x+(movement)*speed is what is outdated. That is how it was done before the NPC Server was introduced.