Quote:
Originally Posted by ZeroTrack
*cough* Outdated function *cough* just use the this.x+(movement)*speed or whatever and update the timing so its smoother.
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Move() still works and isn't outdated. ( or at least I use it? )
Also.. x + 1, and y + 1..
try x, y or x + 0.5, y + 0.5
And make sure its setshaped on the clientside I think.