Thread: warp ring
View Single Post
  #7  
Old 07-02-2001, 06:44 AM
CrazedMerlin CrazedMerlin is offline
Some Guy :\
Join Date: Apr 2001
Posts: 3,619
CrazedMerlin is on a distinguished road
Send a message via AIM to CrazedMerlin Send a message via Yahoo to CrazedMerlin
do you mean like if you say warp1 it warps you to a place ex:/start.graal if you say warp2 it warps you to somewhere else ex:/start2.graal
would be like
if (playertouchsme) {toweapons Warper;}
if (weaponfired) {setplayerprop #c,Say warp and the number of the destination;
sleep1.5;
setplayerprop #c, ;}
if (playerchats&&strequals(#c,warp1)) {
//extra animations etc here (optional)
setlevel2 start.graal,x,y;
}
else
if (playerchats&&strequals(#c,warp2)) {
//extra animations etc here (optional)
setlevel2 start2.graal,x,y;
}


basicly like that
__________________

ICQ: 117881194
AIM: TehWizad
E-Mail: [email protected]
Reply With Quote