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Originally Posted by Andy0687
I wish I had seen this post like a week or two ago. I was trying to work on something similar where I sent data down to an SQL server and requested some Data back up.
It was going to be used for the exact same reason you pretty much detailed in the post but would have been less intensive and we wouldnt have had to worry about hooking a ton of data onto the player globally (how would you need to choose to load all this data anyways, would it be intensive?)
The main problem ive seen is my php codes that I requesturl cant send data back up to graal, and thats really the biggest problem.
its continually returning 0 (when not starting with http://) and will return a "weird string like http:__www.somesite.com__80__path__to__file" when including the http:// but when returning data from the php, which is what I needed most to finish, nothing worked.
Would like some more info on this if anyone has tried, I want to finish up my project
Was also why i was looking for a player.world identifier to make sure the correct world is always sent.
Also I wanted to say that entire story thing was so great.
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Glad SOMEbody liked (or Read) my idea...
Hm, a 3rd party server could be a good idea...but of course I'd rather see it straight up integrated. I mean, given that you can only realistically be on one server at a time, it only has to read your global strings in once, then treat them as completely normal strings stuck to your player/account on that server...
and I had such hopes for the Global Gralats...