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Old 08-13-2006, 11:22 AM
DarkShadows_Legend DarkShadows_Legend is offline
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hmm. I don't see how it went from subject A to UN. UN has more content than a few classic playerworlds even if they merged content. and of course the silly lovable noobs. Of course people are going to play there.

Anyways ... on topic.

Why do we see more and more failing playerworlds?
Not many developers.

Why haven't there been any new late additions to Classic? Gold?
Gold - I don't know. Classic - well. Theres tons of reasons, but I blame it on loyalty and 'jerky-substitute-nasty-word-here' renters/managers. Few developers are loyal, and lots of these 'jsnwh' are well bad. Something always goes wrong and they lose their talented staff. Talented staff don't want to develop a playerworld for ******* X to run it and kick them out.

There's a few nice looking private playerworlds. I hope they make it and are worth playing. Not just eyecandy graphics with some button smashing.

What has happened to Graal?
The community's population fell. Less players led to less talent. They need to find ways of drawing in more people.
The old communities was so large that it was never hard to find a developer. There was always some feud going on between player X, Y and Z from so and so's new super elite guild.


Also, its late so I'm sorry if some points are vague or unclear as to what I mean. I agree with Koni with the benefits and the stuff James205 said is like what I was thinking.

I do agree they may be a bit high, but it doesn't change the fact that no playerworlds are even getting to the stage when they can be tested against the criteria.
What exactly is the criteria at the moment?
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