Thread: Tiles You on
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  #5  
Old 08-02-2006, 07:06 AM
ZeekTheMan2 ZeekTheMan2 is offline
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PHP Code:
//function onActionServerSide() {
if (params[0] == "walking") {
  
clientr.walking true;
}
if (
params[0] == "not walking") {
  
clientr.walking false;
}
//}
//#CLIENTSIDE

function onCreated() {
  
disabledefmovement();
  
this.walking 0;
  
this.speed .94568;
}
function 
onTimeout() {
 if (
clientr.walking == true){
  
client.walkingz --;
}
  if (
client.walkingz <= 0) {
    
triggeraction(00"serverside""-System_Movement""not walking");
    
setani("idle"NULL);
  }
  if (
keydown(0)) {
    
triggeraction(00"serverside""-System_Movement""walking");
    
player.-= this.speed;
    
player.dir 0;
    
setani("walk"NULL);
    
client.walkingz 2;
  }
  if (
keydown(2)) {
    
triggeraction(00"serverside""-System_Movement""walking");
    
player.+= this.speed;
    
player.dir 2;
    
setani("walk"NULL);
    
client.walkingz 2;
  }
  if (
keydown(1)) {
    
triggeraction(00"serverside""-System_Movement""walking");
    
player.-= this.speed;
    
player.dir 1;
    
setani("walk"NULL);
    
client.walkingz 2;
  }
  if (
keydown(3)) {
    
triggeraction(00"serverside""-System_Movement""walking");
    
player.+= this.speed;
    
player.dir 3;
    
setani("walk"NULL);
    
client.walkingz 2;
  }
  if (
onwater(player.1.5 + (vecx(player.dir)*0.1), player.+ (vecy(player.dir)*0.1))) {
    
setani("swim"NULL);
  }
  
this.tile tiletype(player.xplayer.y);
  
this.tile2 tiletype(player.1.5player.y);

  if (
this.tile == && this.tile2 == 3) {
    
setani("sit"NULL);
  }
  elseif (
this.tile == && this.tile2 == 4) {
    
setani("sleep"NULL);
  }
}
setTimer(0.05); 
So this is what i got now and i need a little help on the onwall stuff and yea kuji they work just the sit one is a little off though. And i well be making the grab stuff when i get the on wall stuff done

Last edited by ZeekTheMan2; 08-02-2006 at 07:07 AM.. Reason: spelling error
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