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Old 07-30-2006, 05:39 AM
jake13jake jake13jake is offline
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Join Date: Dec 2002
Location: Northwest Vermont
Posts: 1,452
jake13jake will become famous soon enough
Okay, now i'm disappointed.
isapplicationactive()?? What in the world does this do? It doesn't do what I thought it would. In fact, it's returning false for me.

No, showtext doesn't have a text shadow, and yet it's being added to GUI Controls? This is really irritating. It would also be nice if I could draw on whatever special layer nicks are on, and whatever layer chat is on. Right now I'm having to hack around using showtext2 with a z-value for showing nicks and emulating chat text I'd like to see my code in a much cleaner fashion.

It's also irritating that I can't rescript things for Classic and maintain the same features as the default systems. The ratings system? I can't disable or overwrite the chat text for two players temporarily. I would very much like this, even though players on classic now prefer the custom ratings and nick systems more than the default ones.

Another thing I wanted to do was put up a map image. However, this has been disabled in version 4, and there are features with the default map that you can't put to use with a custom map. This mainly involves player locations and PM/GM/MM/toall bubbles.

/ping... RC??? what? It doesn't do ANY good on RC. All it does is tell you their modem strength and how far away from the server they are. I'll still be looking forward to whatever script features are enabled with it.

The only feature I can see myself using with this release is the player.gmap variable, which I don't believe is listed here. Maybe, though, I could find some use for the showpoly texture.
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