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Old 06-21-2006, 04:34 AM
cutelilmurderer cutelilmurderer is offline
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Yarn should really be made to be used in more things. I use a witch hat most of the time which is an old event item from a past Halloween thing. I think since it's really not particularly fantastic and actually pretty generic (stat and weight-wise) that hats of this nature should really be craftable. Yarns are pretty tough to get but not too tough.

The real thing is monsters though. There are certainly not enough monsters in the game, at the same time there are too many. The bomys vary in shape and size but are the same and drop the same items. There is only one variation of wolf. One variation of undead. Four variations of Eavils which is actually fantastic. I love going into the maps just to see the monster variations in there. I kinda wish rexes didn't only appear in four spots in the underground dungeon. The ONLY way to kill a red rex though, is to go into a map. This sits just fine with the majority of the players. I of course love it too. I even love how the locations are random and the quantities are random. Maps are great but there needs to be more monsters and more maps to boot.

Much of the Alchemy calls for parts that do not exist. Gods have opposing forces that do not exist. Sure I can slay all the giant monsters I want with Govannon and all of the Demons I want with Dianchect. Killing the opposing player of an opposing god is always fun of course. But let us not forget the PvE players too! There is no doubt mountains of things PvE players can already do. Asking for more seems to be almost rude but they are also the things I discuss with the players on Kingdoms. It's not just me that wants to have my Slay Dragon arrows actually have something to target... it is all of us.

I don't mind that this may take a while to get a few of these things done. But they are much needed.

I would really like any staff to comment on this as well. I know that you are working hard not only for kingdoms but for all of the servers. A little more attention to kingdoms might even be last on your list. But it feels long overdue.

I saw something about a whip mentioned. I think a whip would be good for Personality trait. Whip them into submission to calm them (or rile them up!) and then uset that skill to charm them.

I was thinking just now how cool it would be to have more skills under the personality tree. Such as Make monster hide, make monster attack, make monster use its' special ability, and so on. Praying and Wizardry obviously have been totally revamped recently and don't think the players like myself have not noticed your super hard work guys!

Anyways keep posting ideas!! I really like your input everyone!
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Last edited by Zero Hour; 06-21-2006 at 07:00 AM..
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