Quote:
Originally Posted by jake13jake
All of these vars need to be sent to the player on update serverside. This can create lag. Also, client and server vars being updated constantly clientside can create a lot of output to the server.
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Not sure if you were just being careless, but there are some things wrong with that.
You implied that server. varsare sent to the client, which is just wrong; they are only seen serverside. serverr. strings are sent to the clients, but as read-only. Your post also implied that server vars can be written to clientside, which is just plain wrong.