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Originally Posted by contiga
Then name me atleast 20 things YOU are going to use for player.attr[] variables, I bet you don't hit 15, so enough space for his 2 or 3 variables set as player.attr[ 10], 11 and so on..
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And how are you sure that he will only need 2 or 3 variables? IIRC, there are a lot of different stats that a character can have. player.attr[] variables are meant to be accessed with ganis, not to be used to save arbitrary information like this.
Quote:
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Originally Posted by contiga
and triggering a few times, creates more lag then loading player.attr[] variables in a 0.05 timeout.
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You just lost, nice try though.