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Originally Posted by ApothiX
It's pointless to waste player.attr[] variables on something like this. There is little to no lag in a simple request for them. I'm pretty sure requesting player.attr[] variables from other players generates the same (if not more) lag, as they are sent to everyone all the time, instead of just being requested.
Also, don't call my script 'a lot of **** here..' until you fix your half-assed lame formatting.
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Then name me atleast 20 things YOU are going to use for player.attr[] variables, I bet you don't hit 15, so enough space for his 2 or 3 variables set as player.attr[ 10], 11 and so on.. and triggering a few times, creates more lag then loading player.attr[] variables in a 0.05 timeout.