Quote:
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Originally Posted by Python523
NPC Code:
player.triggerclient(weaponname,actionname,params) ;
Is what I've been using, and it seems to work.
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Let me use an example from this.
NPC Code:
function onCreated()
{
player.triggerclient("Weapon", "Recieve", 1, 2, 3);
}
//#CLIENTSIDE
function onActionRecieve()
{
player.chat = "recieved";
}
Would this be correct?