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Originally Posted by konidias
1. npc kings don't have mood swings and family issues and personal dilemmas which cause them to be corrupt or completely absent from the game.
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Originally Posted by konidias
- next you give them a mood variable. they could be happy/sad/angry/tired/sick/energetic whatever at any given time
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Originally Posted by konidias
- then give them a large database of mini-events to go through... such as maybe they are going to rest, eat, check on the castle, do something else... etc this is where you can even include "go to war with some other kingdom". it would just be a very slim chance of it happening compared to "take an afternoon nap". 
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Are you saying that wars against kingdoms will be completely random, and have no base whatsoever?