
05-04-2006, 09:52 PM
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Former Classic Staff
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Join Date: Dec 2002
Location: Northwest Vermont
Posts: 1,452
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Kevin, you're not telling me anything. How would you say that this movement system differs from the default? The only difference I see is the slightly slower sidemoving through tight-squeeze areas. Other than that, it's exactly the same but with more features (ex. you can jump off of ledges backwards with your opposite boots on.)
As for how it can be used on different objects? We can apply the movement system to any NPC.
As for how you can add motions to others? Because the wall checking is done so well, you can move the player when default movement is on, ex. some kind of wind effect, and they won't go through any walls.
Not to mention, the wall checking is more dynamic than any other system in use on any of the Graal servers. I could define all wall tiles to be walkable and all walkable tiles to be blocking. Just stop being a jackass with corrupt intentions, and tell me what differences you see. |
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