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Old 05-04-2006, 12:26 AM
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Quote:
Originally Posted by jake13jake
Lag between the client and the server doesn't affect how a player moves around... I consider the movement system on Classic superior to the default movement.
Please reconsider
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Reasons:
1. pixel-exact wall detection
does not make it more playable
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2. greater flexibility for script access
does not make it more playable
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3. reusability on different objects
please elaborate on this pointless blanket statement.
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4. ability for motions to integrate onto others
what in the hell?
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5. recently, much better push detection
...
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Things to change (like right now today):
1. make side-movement set the moveSuccess flag to true (will stop pushing when you go up against the corner of a wall and side-move)
2. make lava add the splash leap.
changing the movement system entirely would be much more to your advantage, really.
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[edit] done AND done [/edit]
Good job. Want a cookie?
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New list of things to change (maybe later):
1. disable pushing from opposite boots
2. mess around with player.attr vars to see how I'm going to handle blocking/notblocking states.
hm...
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