Quote:
Originally Posted by xAndrewx
That's kinda true, the only way to stop this is to introduce something new each week. It's rather hard to keep the Era playercount high, as there is no ''drive'' to keep the players coming back. We've only got one type of leveling system and that is the mining system. We had the gym but that changed.
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Yea, that's why I choose to reserve some of the finished projects on Classic. Ex. I had Hover Boots done when the Destiny Boot Shop went up, but I chose to give them as a prize to the #1 ranks for sparring and PKing for April, and I'll be publically releasing them one week later on the ninth. By then I can probably have the castle quest done for the next week or so (now that I've gotten all the systems work done that was required for it)... after that though... ugh........ The gnome caves still need a lot of work, but if Jub finishes his graphics for the Aeria Water Serpent, we can release the shovel sidequest earlier than that.
I feel like making a Stone Herb NPC that emits a cloud of smoke and turns you into an invincible stone for a few seconds.