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Old 05-03-2006, 03:34 AM
Polo Polo is offline
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Quote:
Originally Posted by jake13jake
And how do you mean by a playable standpoint? Storm's was bugged x 100 and the script was practically uneditable. Remember walking into corner tiles? the bush lift not showing? having no jump shadow? Take what I said: if you have any problems or suggestions concerning the movement system, tell me and I'll get around to it, as it's still maturing.
To reinforce that point, you have to remember that my movement was written very quickly so that we didn't lose Classic, and as such, it had a very basic hit detection which was easy to tweak and improve (somthing I spent a lot of time doing), but ultimately it was very limited.

Massokre's stuff is bassically what we should have had if time wasn't an issue originally. Its a lot more flexible, but hasn't had as much time to be evolved and tweaked like mine had. Add to that the regions problem as Massokre described above, and you can appreciate that theres still a lot more we can do to improve things, and eventually surpass (in terms of playability) what I had before.

We will get there, and I'd rather players tried to give useful feedback ('range is too far', 'you can hit to much to side', that kind of thing), rather than persistently slating things, because at the end of the day, if you don't tell us how to improve it, then you can't expect us to get very far.
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