
05-01-2006, 09:29 PM
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Former Classic Staff
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Join Date: Dec 2002
Location: Northwest Vermont
Posts: 1,452
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Yea, my damage system uses area, while most scripted damage systems (including storm's, still used in bombs/arrows) use coordinates. If Stefan will make the event handlers we need, it would be the closest to the default hit detection as we can get it being serverside.
As for the movement system also being customized, the movement is a lot closer to the default movement. The biggest difference is that it's pixel-exact. It's a good movement system though. We were able to release opposite boots and gravity boots without bugs because of it, and I've also converted a few of the Nations systems to use it. It is, in essence, a very scripter-friendly system. If anyone would like to tell me the differences between Classic's system and the defaul system, and the difference isn't due to pixel-exact movement, then I could very easily modify movement so that it mimics default movement correctly. |
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