***** @ i*1;
Just by looking at what you're doing, it looks like you're trying to make a sliding effect. That would look like this:
NPC Code:
//#CLIENTSIDE
if (weaponfired) {
for (i=playermp;i<100;i++) {
sleep 0.1;
playermp=i;
}
}
But in your case, you probably want to do this:
NPC Code:
//#CLIENTSIDE
if (created) timeout = 0.05;
if (timeout) {
playermp = 100;
timeout = 0.05;
}