Quote:
Originally Posted by Stefan
Yes the player is a quite complex variable, that's why direct access is not possible, only some sub-variables can be changed. If it's really a problem then it could be modified (in the hope that it's not breaking other functionality).
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It would be quite helpful. I know earlier, like when we were still testing the new engine I was doing player.loadvars() or player.clientr = objContainingVariables; and it would work, but when I tried this a couple months ago it didn't. It would be quite useful, otherwise you have to run a loop to set all of the strings and it kills a bit of efficiency.