
04-04-2006, 04:58 AM
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oh snaps
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Join Date: Sep 2003
Location: Pismo Beach, California
Posts: 2,118
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Quote:
Originally Posted by coreys
I agree with the stricter requirements for buying a server, there should be some way to be able to develop a small amount of a server without actually buying one to test stuff. Like a revision to graal editor, except more like an integration of RC and Client and the Ccurrent graal editor. You would log into it, all players have a specific area in one single large server and can develop and test things that only they can see. Then when they decide they want to have it tested to see if it can become a UC playerworld they can submit their request and account name, and someone like Stefan, Unix, or Spark could view their accounts serverspace and see if it is worthy. Of course this couldnt just happen entirely for free, I imagine this would cause gold/vip prices to go up a little, bot nothing drastic I would think.
I also agree with the monthly payment solution. But at a different way. private UC playerworlds should cost the most, 15-20 dollars a month. While hosted servers would cost 10-15 dollars a month. And then the classic servers wouldnt cost a thing, as normal, or for the unpopular classic servers (which shouldnt be classic in the first place) would maybe pay $5-10 a month.
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That sounds good to me. |
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