
03-31-2006, 01:09 PM
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Join Date: Nov 2001
Location: Englishland
Posts: 1,803
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Right here is my 2 _pence_.
I don't think you understand how much Cyberjoueurs sacrifice in order to provide this service to you. Maybe, by your judgement, Cyberjoueurs should cease playerworld hosting. They have to keep everything running still, so the only obvious alternative is to increase account cover costs to approximately double what they are now, you'd prefer that?
In regards to the hosting, the price they charge is a miniscule amount for the time and service you get. From no other game would you get these sorts of amazing deals. Plus, it's down to the server owner and their team whether or not the server makes it or not so they are the ones to blame here if anyone.
Most of the best developers refuse to work on hosted projects so there is not really any drain on the game currently. The reason for the decline is that most of the early developers have grown up and moved on and there hasn't been enough of a supply of new people to take their place.
I do actually agree that hosting and spreading of servers has really impacted on the player base in a negative way. I'd much rather have one or two servers that I know everyone would be dedicated to and develop for. I mean, from what I have seen of UN, Bomy Lands (2001) blows it out the water but no-one plays it... and why?... because their communities are already established on UN and I can't see that changing any time soon.
One thing I love about Graal is the social aspect. It's much different from any other games in that you can go on and have fun and know almost everyone on the server sometimes; it's like a big family online. Graal, I believe, needs to focus on that aspect some more in order to build it's future prospects.
And one other thing... you realise that you are somewhat contradicting yourself when you say you want to reduce the number of playerworlds but also want to reduce the prices that they can be bought for... |
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