
03-29-2006, 10:56 AM
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my name isn't bold, HA!
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Join Date: Jun 2003
Location: 0H10
Posts: 668
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Do not start a server if you yourself cannot carry the load of development 100%.
Use staff only as an asset not a neccesity and stay focused on your goal and be determined to reach it.
Sooner or later the unpaid volunteers you give power will get bored with YOUR vision if it is not there own.
You may not agree with the previous viewpoints but I believe it to be the inevitable truth.
Base your server off everlasting advancement to keep players interested they must have a goal to reach in essence don't let them "beat" the game.
Allow players to interact with the production and use of goods if your server is economy based.
Do not let your economy be based on a single item, such as hats or cards or something like that make it well rounded.
As the Manager and leader of your world not only do you need the skills and patience to maintain your world once successful you need the skills and patience ALONE (alone is the keyword) to create a successful playerbase.
The MANAGER must know how to host the events, answer the questions, fix the bugs, create the weapons, debug the NPC-Server, create the ganis, make the graphics needed for the NPCs. When you hire people to take over these jobs, hire because they do it BETTER than you, not because you CAN'T do it yourself.
So the lesson we have learned from this story although it is hard to succeed in life without help from others it is imperative in Graal that you don't NEED the help of others to create your playerworld, it will only lead to failed projects and wasted money.
EDIT: I forgot a major part of keeping your playerworld successful once you reach that point! IF YOU AS A MANAGER DO NOT WORK HARDER THAN YOUR STAFF ON YOUR PROJECT YOUR PROJECT WILL FAIL, THEY DO NOT CARE ABOUT YOUR PROJECT OR IDEAS AS MUCH AS YOU DO.
These are just a few pointers that come to mind at 4AM.
I don't know if PS already stated these things in his "guide" I didn't read it, but I have a pretty good idea that these are important to a successful project.
Pfft... But, what do I know. |
Last edited by NeoJenova; 03-29-2006 at 11:16 AM..
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