Thread
:
Projectiles and Level Switching
View Single Post
#
7
03-20-2006, 09:25 PM
xAndrewx
Registered User
Join Date: Sep 2004
Posts: 5,260
Quote:
Originally Posted by
Skyld
Because servers would run out of memory otherwise, remembering projectiles that are flying 409,630,286 tiles away from the level.
That's not very good is it, could there be another way?
xAndrewx
View Public Profile
View GraalOnline Profile
Find all posts by xAndrewx