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Originally Posted by excaliber7388
In the past, we've used x's and y's or setshape, but yeah, I would like this. It would also have to be modify...able. You would have to be able to control the area around it. Maybe even an option of using radius, so you can have a circle. (in my oppinion, this would be an exelent addition, i'm tired of sine, cosine, a^2 and so on).
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Well, this is why it would be awesome to have a setshape mode for circles/ellipses. (I suggested that a while ago too when I was building my damage system).
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Originally Posted by Projectshifter
Generally this is done with a trigger and/or a timeout. I'm comprehending what you're saying you want, and why you seem to think you need it, I just really don't see it being that big of a deal and something that cannot be accomplished in other ways just fine.
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It would certainly be much more secure for the server to detect it than the client (because the clientside scripts are run by the client and not the server, therefore, the player could potentially modify the client... blahblahblah... In essence, what would be the purpose of a serverside hit detection system if the detection was being done clientside). In regards to scripts that interact with many players, the scripting should be serverside. If a script is a show script or a script that you want to interact solely with the client player rather than all server players, it should be scripted clientside.