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Old 03-16-2006, 06:58 PM
jake13jake jake13jake is offline
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Join Date: Dec 2002
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Quote:
Originally Posted by Malinko
I'm still wondering the reasoning behind re-scripting current things that are functional. Sure, it would be better in some little detail, though I think the Classic players wish to just play the world that was once online. So just add the old stuff, make it with the new scripting engine, as a conversion. It's that simple. That's what the players want, as being staff there, give it to them. Stop wasting time.
Yea, I'm pretty much doing that. It's the power of the new systems that enables us to rescript things without any of the old bugs, with new features, and a lot more efficient code (Opposite Boots, Gravity Boots, etc). The hardest things to rescript are things that don't have a defined path (ie Knife of Judgement). I could possibly go crazy on a new version of the mace though, when I think about it (though damage will never be so good unless Stefan adds the event handlers I suggested into gscript).

Quote:
Originally Posted by Link3001
While you're at it, remove the fact that you lose AP as a saint when you even hit anyone with your sword. It's highly annoying, because accidents happen.
Saints would just be laming tools if they didn't lose AP when they hit someone, and we're trying to promote a more interactive playing environment :P.
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