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Originally Posted by Malinko
I'm still wondering the reasoning behind re-scripting current things that are functional. Sure, it would be better in some little detail, though I think the Classic players wish to just play the world that was once online. So just add the old stuff, make it with the new scripting engine, as a conversion. It's that simple. That's what the players want, as being staff there, give it to them. Stop wasting time.
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Yea, I'm pretty much doing that. It's the power of the new systems that enables us to rescript things without any of the old bugs, with new features, and a lot more efficient code (Opposite Boots, Gravity Boots, etc). The hardest things to rescript are things that don't have a defined path (ie Knife of Judgement). I could possibly go crazy on a new version of the mace though, when I think about it (though damage will never be so good unless Stefan adds the event handlers I suggested into gscript).
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Originally Posted by Link3001
While you're at it, remove the fact that you lose AP as a saint when you even hit anyone with your sword. It's highly annoying, because accidents happen. 
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Saints would just be laming tools if they didn't lose AP when they hit someone, and we're trying to promote a more interactive playing environment :P.