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Originally Posted by Deophite18
Also, massokre i dunno if the hit detection did this or not but it messed up bombs and arrows again...and now they dont hurt saits at all and bombs cant be thrown through them. I dont think people like that hole that you made either when you die..it is pretty annoying and even causes the spawn time on CTF to be longer. Cant we go back tro how it was.
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The hole doesn't make spawn time longer, I could probably speed it up if you wanted so much.
Update: I shortened it. Was 2.5 seconds (I think), now 1.6 (I think).
Hit Detection for explosions, projectiles (arrows/thrown objects) is still on Master Storm's system. I asked him earlier today if he could rewrite explosions for the new damage system (I'll also have to write in case exceptions for damaging the owner of the explosion), I don't know if he has though.
I would very much like to rewrite the projectile system entirely. The case being that the fewer parameters I have to worry about when using a projectile, the better.
Right now bushes/etc have
carryimg
image
leap type
damage amt
etc.
That's fine, and I have a function for lifting and throwing it too, but after that everything's in Storm's system. I'm also going to work on the lift function a little bit more later on (default values stuff). I don't know how I can test projectiles since the server already handles all of the projectiles. I'll have to talk to storm about it. I also read in one of the later releases of v4 that there is a dontblockprojectiles function/var for the particle engine. I want to take a look at that as well.
As for fixing damage, Stefan was on today and I told him about playertouchsme. He thinks it's something in the movement (I know it's not). I gave him a test level to look at later when he has the time, and hopefully it will be fixed. Anything we would be able to do to change it would have to be done clientside (and that defeats the purpose of using a serverside hit detection in the first place). However, I still feel like adding something like that to allow baddies to be more aesthetic.