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Originally Posted by Ajira
I know on Graal3D servers, triggerclient and server worked as triggerclient("npc", "npc name", "action", "params") and it is called with function onActionName(). I wish it worked the same on 2D.
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waittt a second.
npc-->npc name? would that mean the first string is the type of object the action is pointing to? I'd rather just pass it any object.