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Old 02-26-2006, 01:00 AM
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Ok I have checked the freezing code, it's not really easy to decrease the freezing / push effect since it's only 0.2 seconds anyway. The problem is more that the spells attack too often. So there are some options:
- Let the spells attack less often, but take more hitpoints
- Let it only freeze/push the player once in while, like in 20% of the hits
- Let it only freeze the player sometimes (10% or so) and introduce new effects:

- being unable to use weapons for some seconds (would be good for lightning which only affects metalic weapons or so)
- slowing you extremely down for some seconds
- setting you on fire (like a fire 'illness' which drains hitpoints and can also be transferred to other players, similar to the fire on Zone)
- freezing you like ice, which stops you for some seconds or until someone casts some fire spell effect on you
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