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Originally Posted by Sam
-freeze less long
- reduce the hitpoints the spells take.
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Yup. That's all that needs to be changed. The multihit thing is nice for spells, because if a player wants to dawdle in the spell area, they deserve to continue taking more damage. However, the hurt gani is making it impossible for a player to escape the spellcloud. The character should only get the hurt gani if they get hit, and if they linger in the spellcloud for more than 5 seconds or so, which is plenty of time to escape.