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Old 02-17-2006, 07:50 AM
ZeLpH_MyStiK ZeLpH_MyStiK is offline
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Quote:
Originally Posted by Gambet
tokenize #s(PlayerWarps);


I'm not sure if the above is correct, but I believe

tokenize (PlayerWarps);

would work.
tokenize (PlayerWarps) would give you (PlayerWarps) as #t(0). And that's it.

tokenize #s(PlayerWarps) however, tokenizes the string PlayerWarps.
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