
02-09-2006, 12:55 AM
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Former Classic Staff
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Join Date: Dec 2002
Location: Northwest Vermont
Posts: 1,452
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well.. what would make sense would be to enable making creating level links and signs from NPCs, and then a sort of levelsave() function. It would also be good if you could also create an NPC of "classname" or no class.
What would be the most awesome is if you could, in the level file, if it could interpret some kind of syntax like
IL CLASSNAME params[0][0] params[0][1]
IL being in line
or
CLASSNAME params[0][0] params[0][1]
params[1][0]
params[1][1]
params[1][2]
CLASSNAMEEND
Like, with level links
LINK levelname x y w h newx newy
where the params are loaded both serverside and clientside, and the class can handle initialization outside of their events... or perhaps load the params in the event created perhaps?
It would make stuff a lot more readable in text files, and probably a lot easier for tile editing. Like, if lights were made into a class
LIGHT imagename x y zoom r g b a
and then you could have like a sort of dropdown menu for hiding different groups of NPCs. Would be so useful (although you can already detect joined classes, I think this would be especially useful for editing as text, which I do a lot of) |
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