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Originally Posted by cutelilmurderer
True enough, I still like the new system much much better. I really liked curving shots around objects on the ground and smashing it into an enemy from the side. Made for some really cool tactics in the arena. Of course after trying in the arena I noticed that a player who sees himself/herself losing will automatically spam some kind of "cover-the-whole-area-with-fire" tactic and hope I'm running around on fire. Not that this isn't the way everyone on Kingdoms spars anyway. It was cool to finally have a magical advantage without the other player SEEING what spell i'm dragging out to cast on him.
It doesn't keep you guessing, and that is what I loved about it. Manually placing the runes in the ground and inspiring fear into your opponent when he steps on an antimagic rune, not a bad thing. I remember thinking, "Oh ok I see he is using cause typhoid so I'd better prepare my _____."
The new way it's like, "Hey this guy just poisoned me with something, let's see if I am fast enough to get him back with something he won't expect like _____."
One match I decided to cast Holy Orb rather than cast Holy wrath to trick my opponent into fearfully run over a Rune of Death, which if you see me physically drag it out, you will watch your step in that area. The system made it feel more like a real-time targeting reticle as I mentioned before, and was great for newer players who hadn't adapted the old system yet anyways.
I guess my point is it was a very cool and creative addition to what was a much needed change in the dragging system. I hope all of the improvements are that astounding.
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All your situations assumed that your spells actually did something to your opponent, your opponent didn't know how to combat magic, and your opponent was under level 54.
My point was that this was an addition targeted to the sitting duck aspect of spell casters and this improvement was not thought through completely.