
02-04-2006, 08:26 AM
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Master Of Chaos
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Join Date: Mar 2004
Location: North Carolina USA
Posts: 119
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The thing is that if you have a set of hotkeys for spells (like i do!) you can do quicker alchemy and casting without the frustration of dragging the spells. I think people are getting frustrated because they don't fully understand the concept of the mouse acting as a reticle. A lot of posts here are all about accidental casting, which fully tells me that people are not actually experimenting with what the new spellcaster is capable of. I press "R" to fire a quick blast of LBullet at annoying small targets while offing a larger enemy (lord) without casting on him. There are many times where I went into the underground for leveling on rexes with the new system and never missed with the new system in place.
Frankly, the old magic system has to go. The magic system developed now makes the game seem more real-time which is what I imagine was intended. The new magic script is brilliant Stefan, especially for new players. In fact I have found that I saw more players actually using bullet while this system was in place with no complaints of misdirection. Most players will just cast lightning to spam damage in a radical amount of space just to hit one target in the general area. With the new system players are not worried about freezing or burning items.
About particle effects:
Excellent idea, spells like "slow" and "create bomb" wouldn't lag up a machine as trucked out as many machines are these days. Even with minimal graphic settings the game shouldn't be so latent the way it is on my machine. I like the way the direction the magic system is going so long as the system developed is kept in place.
(aiming with the mouse and utilizing hotkeys is the best thing to happen to GK) |
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Last edited by cutelilmurderer; 02-04-2006 at 08:31 AM..
Reason: (mistyped!)
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