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Originally Posted by jake13jake
Well, the trick is that the individual clients would control the nick display.
The modes currently are: show all nicks except your own nick, show all nicks, show only your nick, or show no nicks (this includes NPC nicks). I seriously don't think of using a serverr var for paused and spectate tags is efficient, but I don't know what might be a good way of informing other players that this player is paused. The best idea I can think of is player attribute modification. I'd have to mess around with it though, putting in
The first two serverr vars mentioned make the most sense, and in particular the nohurting one, but then of course, the entire damage system is serverside so I could just to clientr.vars for that, so eliminate that one.
The noblocking one... I don't know...
maybe setting some attr[#] to ".paused.spectate.dontblock" and then tokenize it with a delim "."? I don't know if that would work... could try it though.
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Oh I see what you're doing with the nicks. Basically a player can choose which type of nicks he/she can see. Why not script showing nicks in the ganis so by simply using a flag check, you can choose whether or not to display the nicks.